Cole Peterson
A portfolio of technical art, computer science
experiments
, VFX and more
Featured Projects
A collection of various tech art and computer science projects
Shader Viewer

Shader Viewer

Custom built Web-GL shader viewer to show off my fragment shader art

Personal
WebGL
Shaders
Professional Work

Professional Work

Some of my work in the industry

Industry
Unreal 5
Blender
Tech-Art
C++
Audio Synthesis

Audio Synthesis Via Node Graph

Create sounds using oscillators and math in this interactive tool!

Personal
Audio
Procedural
Custom Engine

Custom ECS and Particle System

A custom rendering engine featuring ECS and programmable particle systems

Personal
C++
OpenGL
Engine
Raycasting engine

First Person Raycasting Game

My 1st year video game project. A 2.5D raycast engine featuring 2D sprites, diffuse lighting and working doors

School
C
Raycasting
Game
Basil Game

Basil and the Isles of Spice

Led the technical art and facilitated the art pipeline in this school project (Unity.)

School
Unity
Tech-Art
Steam
Music Visualizer

Live Music Visualizer

A custom engine that combines the power of shaders and MIDI perfect for live music

Personal
C++
OpenGL
MIDI
Music
My Shadertoy Profile

My Shadertoy Profile

A collection of graphical experiments and studies

Shaders
Raymarch
Graphics
Skills and Qualifications
I attended Digipen Institute of Technology and earned a Bachelors of Computer Science in Real-time Interactive Simulation (RTIS) degree. Below are some of my skills.

Programming

  • C/C++
  • OpenGL/DirectX
  • TypeScript
  • Python
  • UE5 Blueprints

Game Engines

  • Unreal Engine 5
  • Unity

Technical Art

  • Shaders(GLSL/HLSL)
  • Blender 3D (1500+ hours)
  • Particle Systems (Niagara)
  • Art Pipeline Management
  • Custom Art Pipeline Tools
  • Procedural solutions

Custom Rendering Engines

  • C++/OpenGL ECS system
  • WebGL
About Me
My name is Cole Peterson and I'm a technical artist/video game developer currently living in Seattle Washington. Computer graphics has always been a huge passion of mine as well as programming and art in general.

To me, technical art is a beautiful blend of the things I love: problem solving, art, math and collaboration. Building the tools and pipelines to achieve an artistic vision and solving unique problems are among my favorite things to do.

I'm always keeping up with the latest and greatest tech and adding new skills to my toolset, including AI related workflows. Technical art is what I truly love to do and my goal is to make it a lifelong career.
Let's Connect!
Interested in collaborating? I'd love to hear from you! The best way to contact me is through email:
LinkedIn
Shadertoy
Github