My 1st year video game project. A 2.5D raycast engine featuring 2D sprites, diffuse lighting and working doors
School
C
Raycasting
Game
Live Music Visualizer
A custom engine that combines the power of shaders and MIDI perfect for live music
Personal
C++
OpenGL
MIDI
Music
Skills and Qualifications
I attended Digipen Institute of Technology
and earned a Bachelors of Computer Science
in Real-time Interactive Simulation (RTIS) degree.
Below are some of my skills.
Programming
C/C++
OpenGL/DirectX
JavaScript
Python
UE5 Blueprints
Game Engines
Unreal Engine 5
Unity
Technical Art
Shaders(GLSL/HLSL)
Blender 3D (1500+ hours)
Particle Systems (Niagara)
Art Pipeline Management
Custom Art Pipeline Tools
Procedural solutions
Custom Rendering Engines
C++/OpenGL ECS system
WebGL
About Me
My name is Cole Peterson and I'm a technical artist/video game developer currently living in Seattle Washington. Computer graphics has always been a huge passion of mine as well as programming and art in general.
To me, technical art is a beautiful blend of the things I love: problem solving, art, math and collaboration. Building the tools and pipelines to achieve an artistic vision and solving unique problems are among my favorite things to do.
In addition, I am also an avid music producer with dabbling in all things from recording, mixing, songwriting and sound design. Though not my career path, the skills involved with music production is something I take pride in refining.
I'm always keeping up with the latest and greatest tech and adding new skills to my toolset, including AI related workflows. Technical art is what I truly love to do and my goal is to make it a lifelong career.
Let's Connect!
Interested in collaborating? I'd love to hear from you! The best way to contact me is through email: