I attended Digipen Institute of Technology
and earned a Bachelors of Computer Science
in Real-time Interactive Simulation (RTIS) degree.
Below are some of my skills.
Programming
C/C++
OpenGL/DirectX
TypeScript
Python
UE5 Blueprints
Game Engines
Unreal Engine 5
Unity
Technical Art
Shaders(GLSL/HLSL)
Blender 3D (1500+ hours)
Particle Systems (Niagara)
Art Pipeline Management
Custom Art Pipeline Tools
Procedural solutions
Custom Rendering Engines
C++/OpenGL ECS system
WebGL
About Me
My name is Cole Peterson and I'm a technical artist/video game developer currently living in Seattle Washington. Computer graphics has always been a huge passion of mine as well as programming and art in general.
To me, technical art is a beautiful blend of the things I love: problem solving, art, math and collaboration. Building the tools and pipelines to achieve an artistic vision and solving unique problems are among my favorite things to do.
I'm always keeping up with the latest and greatest tech and adding new skills to my toolset, including AI related workflows. Technical art is what I truly love to do and my goal is to make it a lifelong career.
Let's Connect!
Interested in collaborating? I'd love to hear from you! The best way to contact me is through email: