Bubble World Shaders
Created and maintained the main materials that make up the unique concept of "bubble worlds."
A selection of technical achievements completed in a professional setting
Created and maintained the main materials that make up the unique concept of "bubble worlds."
Implemented interactable grass using PCG to spawn.
Created custom workflow to create Nanite assemblies for the new Nanite foliage system.
Implemented a versatile master material used for the vast majority of assets.
Implemented a customizable character system using the Mutable plugin.
Implemented a system for tracking bullet trails, impacts and scopes.