A 2.5D first person horror game inspired by the slender series.
The player must navigate a maze and collect items while avoiding eye contact with an elusive monster.
The raycasting engine is 100% custom and is capable of:
A turn based rougelike deck building game where the player has a limited number of actions per turn.
Using a card uses action points where more powerful cards use more points.
Parts of the game I developed:
A 2D zen game where the player controls a glowing orb that can possess animals and plants.
The player solves chill puzzles to get the orb to the end of the level.
Parts I worked on:
Player controller
Audio/ FMOD implementation
Menu system
Level music
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Game project 4: "Basil and the Isles of Spice"
A 3rd person adventure game made in Unity.
The world is made up of 3 islands, where 2 are initially inaccessible.
The player must collect items around the world to unlock the next island.
I took more of a tech art role this time. Parts I developed:
Water shader/water VFX
Fog VFX
Terrain shader
Various VFX like footprints, whirlwind, ripples etc.